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Students will design and build a new board game that will include at least three electrical components. Apply knowledge of atoms, current, voltage, resistance, elements, proportions, volume, and electrical components.
Students are taken back to the early 1860s where they become members of the Military Telegraph Corps during the Civil War. Discover Morse Code, substitution and transposition encryption methods and principles of electromagnetism.
Students are given a scenario where a cyber attack has shut down the nation’s electrical grid. Explore concepts of atoms, electrons, conductors, insulators, power sources, chemical energy, electrical energy, electrochemical cells, anodes, cathodes, ions, anions, cations, voltaic pile, voltage, and circuitry.